Crysis 2 – Multiplayer Maps

Tactical overview images showing a birds eye view of each multiplayer map on Crysis 2.

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Downed Bird

Description
A huge alien ship has been shot down here and carved a huge trench into the ground before coming to a shuddering halt. This map mixes long exterior sightlines suiting snipers and interiors suiting close range specialists.  Use stealth and power to get into position then armour to finish the fight. The Grendel is a good choice for this map allowing engagement at medium and long ranges and consider adding the shotgun attachment for when enemies get too close.  This map is excellent for hard fought Extraction matches.

City Hall

Description
Welcome to City Hall, or what’s left of it…  This proud icon of New York has been ravaged by some form of alien craft and looks in danger of imminent collapse. Snipers can use the ruined sky bridge to gain a vantage point over much of the level, whilst the really adventurous can perch on the alien tentacle itself.  With so many twisting turns and changes of height the enemy could be lurking anywhere so use the hologram decoy to lure them out.  Capture the Flag matches work especially well here.

Pier 17

Description
The ruined mall at Pier 17 overlooks the shattered harbour with the ferry terminal opposite on the verge of toppling into the ocean. This U-shaped map has some large open spaces with limited cover so use stealth mode to move unseen and surprise your enemies. With longer range combat opportunities and various high vantage points the DSG1 is an excellent choice here and could make the difference in a close Team Instant Action match.

Impact

Description
A grand hotel and an ultra modern office block have lurched together and are somehow propping each other up although the shockwaves periodically rippling through the structure indicate they won’t hold much longer. This is the smallest and tightest of all the maps and requires lightning reflexes to survive for long.  Either keep continually on the move or set up an ambush, just remember to relocate after each kill.The tight spaces make the Jackal a superb choice as you don’t need to worry about longer range fighting.  Team Instant Action matches are particularly intense on this map.

Impact

Description
A grand hotel and an ultra modern office block have lurched together and are somehow propping each other up although the shockwaves periodically rippling through the structure indicate they won’t hold much longer. This is the smallest and tightest of all the maps and requires lightning reflexes to survive for long.  Either keep continually on the move or set up an ambush, just remember to relocate after each kill.The tight spaces make the Jackal a superb choice as you don’t need to worry about longer range fighting.  Team Instant Action matches are particularly intense on this map.

Skyline

Description
The Glasshouse dominates the centre of this skyscraper rooftop and from the summit almost the entire area is revealed.  Controlling this central high ground gives a major tactical advantage so expect fierce fighting in and around it.  The map is small but with extreme verticality, use your Nanosuit abilities to quickly gain the high ground and then defend it against all attackers. The shorter distances mean the Feline is an excellent weapon choice on this map which is particularly well suited to intense Crash Site battles.

Lighthouse

Description
On Roosevelt Island the Lighthouse dominates one end whilst the remains of the Smallpox Hospital occupies the other. This long thin map with high ground at either end is a sniper’s paradise.  Whilst in the middle use cover and stealth to avoid being picked off. Try the Gauss rifle and give cover to your flag runners during Capture the Flag matches.

Sanctuary

Description
Trinity Church takes centre stage as the battle rages around and beneath it. Take cover behind tombstones or lurk stealthily in the catacombs and passageways and ambush your unsuspecting prey. Using the SCAR will allow you to compete effectively no matter what tactics your opponents employ.  Try it in Extraction whilst using attachments to customise it to your own style.

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